ObservationCollection
Designing for a Community
Snippet of a CS UNM colloquia announcement.
The LIGA Traveler: The Use of Technical and Social Invariants in Software Interaction Design
William Stubblefield
Sandia National Laboratories
It is not enough for software to support individual interactions well. Everyone involved in the program's use, maintenance and management must experience it and its designers as behaving meaningfully and responsively - in short, as situated in their community. Regarding interactive software as situated in a human community leads to broad constraints on both the design process and the resulting software architecture. ~[...]
====Temporal Dispersion similar to Crystal Growth
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In Science (31 January 2003), the article Rough Times Ahead talked about temporal dispersion in very large clusters of parallel computers. This dispersion was found to satisfy equations developed to explain crystal growth.
====Creative Class Index : Using the population of creative people to determine a city's economic potential.
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Some weight to Megan's theory that AlbuQuerQue could become a "hot spot".
http://www.alibi.com/alibi/2003-05-29/feature_section.html
Physical Driving Virtual : Culture of cheap printed photos provided stimulus for picture messaging.
How important is it to ground virtual technologies in physical manifestations? Is this the hardware because of software issue? Hardware is purchased based on the software avilable for it. Hardware is merely the vessel. Will the adoption of virtual abilities be highly tied to how well those virtual objects can be manifested as physical objects? Will our culture eventually transcend the need for the physical in a realization that "virtual" is "real" (or real enough)?
From Where the mobile is killing the PC:
- But two and half years ago, even ~DoCoMo failed to foresee the potential of picture messaging. That invention was left to J-Phone, a far smaller network operator now owned by Vodaphone. "The success of picture messaging is in part because we have a unique culture in Japan regarding the small photos, because of the culture of Print Club," says Mitsuyama.
- "You can find Print Club camera booths in many corners of major cities and sightseeing spots in Japan. The younger generations, especially high school students, are very fond of Print Club. The quality of photo is very poor but they are still happy to exchange them."
Some other intersting points in the article:
- creation of cashless transactions (aim the phone at the soda machine)
- creation of more cash based transactions for minors and those without credit cards by having pay on delivery services
- creation of a new communication sub network; removing the need for a computer and the internet. Some high school grads don't even know how to use internet or copmuter because they digitally communicate entirely via the phone. Another strike against this notion of unity.
Last Edit: Mon, 8 Sep 2003 08:39:41 -0700 Revisions: 5